Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Hamp Oliver easily defeat. |
1 |
21 |
Gain Enemy if Hamp Oliver don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Hamp Oliver do not know what happened to Hamp Oliver. There is a gap in Hamp Oliver's memory. |
4 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
31 |
A mission goes wrong; Hamp Oliver and several others are captured and mistreated by the enemy. Gain Hamp Oliver's jailer as an Enemy. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Flight). |
6 |
37 |
Hamp Oliver foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
39 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |