Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
33 |
A series of bad deals and decisions force Harmon Galway into bankruptcy. Harmon Galway salvages what Harmon Galway can. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
Attacked by enemies that Harmon Galway easily defeat. |
6 |
35 |
Gain Enemy if Harmon Galway don't already have one. |