Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Spend several years jumping from world to world in Harmon Owens's scout ship. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
31 |
Psychologically damaged by Harmon Owens's time in the scouts. |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Harmon Owens's Contacts or Allies betrays Harmon Owens, ending Harmon Owens's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
35 |
Abuse Harmon Owens's position for profit. |
6 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |