Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Harold Head's scout ship. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Gain Enemy if Harold Head don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
33 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |