Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Harold Norman discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Harold Norman's ship is damaged, and Harold Norman have to hitch-hike Harold Norman's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Harold Norman is chosen to represent Harold Norman's faith in a vid show or other highly public forum. |
3 |
27 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
27 |
Voluntarily left Holy Warrior |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Harold Norman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Switched to Scout (Courier) with the new title Scout and previous rank. |
6 |
34 |
Harold Norman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harold Norman fail to help. Gain an Enemy. |
6 |
34 |
Psychologically damaged by Harold Norman's time in the scouts. |
6 |
37 |
Forced to muster out. |