Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Harper Arthur's Contacts or Allies betrays Harper Arthur, ending Harper Arthur's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Returned to Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Harper Arthur's Contacts or Allies betrays Harper Arthur, ending Harper Arthur's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Harper Arthur's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A sudden war destroys Harper Arthur's trade routes and contacts, forcing Harper Arthur to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |