Crewman Harper Mcdonalid  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 39 M 11 (1) 5 (-1) 6 (0) 7 (0) 11 (1) 7 (0)B567B7
Always Late, Embarrassed, Reliable
 
Skills
Admin 1
Advocate 1
Animals 0
Broker 0
Carouse 0
Diplomat 0
Drive (Mole) 1
Electronics 0
Explosives 1
Jack-of-All-Trades 2
Leadership 0
Pilot 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager22
Scout Explorer 01
Drifter Wanderer 01
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Spent time maintaining and using heavy vehicles.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Political upheaval strikes Harper Mcdonalid's homeworld, and Harper Mcdonalid is caught up in the revolution.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Voluntarily left Corporate
3 26 Became a Scout (Explorer).
3 27 Harper Mcdonalid have no idea what happened to Harper Mcdonalid – they found Harper Mcdonalid's ship drifting on the fringes of friendly space.
4 27 Failed to qualify for Infantry (Army).
4 27 Became a Drifter (Wanderer).
4 29 Suffer from a life-threatening illness.
5 29 Failed to qualify for Merchant Marine (Merchant).
5 29 Switched to Drifter (Scavenger).
5 32 Harper Mcdonalid do not know what happened to Harper Mcdonalid. There is a gap in Harper Mcdonalid's memory.
6 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Moved to a new world.
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