Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Special assignment or duty on board ship. |
2 |
23 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
23 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Vessel participates in a notable military engagement. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Haskell Buckman's Contacts or Allies betrays Haskell Buckman, ending Haskell Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Merchant (Free Trader). |
7 |
38 |
A series of bad deals and decisions force Haskell Buckman into bankruptcy. Haskell Buckman salvages what Haskell Buckman can. |