Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Scientist (Scholar). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
A sudden war destroys Haskell West's trade routes and contacts, forcing Haskell West to flee that region of space. |
3 |
32 |
Gain rebels as Enemy |
4 |
32 |
Failed to qualify for Enforcer (Rogue). |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Haskell West's Contacts or Allies betrays Haskell West, ending Haskell West's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |