Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Hattie Oshea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Hattie Oshea's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hattie Oshea fail to help. Gain an Enemy. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
30 |
Make a breakthrough in Hattie Oshea's field. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
35 |
Entangled in a bureaucratic or legal morass that distracts Hattie Oshea from Hattie Oshea's work. |
5 |
35 |
Promoted to Scholar (Scientist) rank 1. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
39 |
Win a prestigious prize for Hattie Oshea's work. |
6 |
39 |
Promoted to Scholar (Scientist) rank 2. |