Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Haywood McPherson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Haywood McPherson fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Haywood McPherson's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Haywood McPherson survey an alien world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Haywood McPherson's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Gained a contact. |