Heber Chambers  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 39 M 5 (-1) 10 (1) 10 (1) 7 (0) 5 (-1) 4 (-1)5AA754
Indiscrete, Freckles
 
Skills
Animals 0
Astrogation 0
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Pilot (Small Craft) 1
Seafarer (Personal) 1
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 03
Navy Engineer/Gunner Crewman01
Citizen Colonist 01
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Pearl Mar Contact 2 1 2 1 Halka (F/61)
Pearl Mar is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Spend several years jumping from world to world in Heber Chambers's scout ship.
2 22 Continued as Scout (Explorer).
2 24 Spend several years jumping from world to world in Heber Chambers's scout ship.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Surveyor (Scout).
3 26 Continued as Scout (Explorer).
3 28 Heber Chambers spend a great deal of time on the fringes of Charted Space.
3 28 Gain a contact in an alien race.
3 30 Forced to muster out.
4 30 Failed to qualify for Flight (Navy).
4 30 Submitted to the draft.
4 30 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 32 Nearly killed. Fully recovered.
5 32 Became a Citizen (Colonist).
5 35 Hard times caused by a lack of interstellar trade costs Heber Chambers Heber Chambers's job.
6 35 Became a Drifter (Barbarian).
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