Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Hector Fawns botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Hector Fawns's ship is damaged, and Hector Fawns have to hitch-hike Hector Fawns's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Hector Fawns have no idea what happened to Hector Fawns – they found Hector Fawns's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
28 |
Continued as Navy (Flight). |
4 |
30 |
Hector Fawns is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Hector Fawns as an Enemy. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Hector Fawns do not know what happened to Hector Fawns. There is a gap in Hector Fawns's memory. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
35 |
Hector Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Hector Fawns retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
39 |
Forced to continue current assignment. |
7 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |