Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Henry Kelley faith is shaken. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Henry Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Henry Kelley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
26 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
5 |
28 |
Henry Kelley have been following false teachings! |
6 |
28 |
Returned to Drifter (Wanderer). |
6 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
32 |
Voluntarily left Wanderer |
7 |
32 |
Returned to Believer (Missionary/Humanitarian). |
7 |
35 |
Henry Kelley come into conflict with a splinter group Henry Kelley's own religion which maintains Henry Kelley's version is the wrong one. Gain 1 Rivals. |
8 |
35 |
Returned to Drifter (Barbarian). |
8 |
38 |
Attacked by enemies that Henry Kelley easily defeat. |
8 |
38 |
Gain Enemy if Henry Kelley don't already have one. |