Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Henry Lite have no idea what happened to Henry Lite – they found Henry Lite's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Contact with Government. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Henry Lite's Contacts or Allies betrays Henry Lite, ending Henry Lite's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Henry Lite's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |