Hobert Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 39 M 7 (0) 11 (1) 6 (0) 11 (1) 9 (1) 5 (-1)7B6B95
Weary
 
Skills
Art (Creative) 0
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Mechanic 0
Medic 0
Persuade 0
Profession (Colonist) 0
Recon 0
Science (Physical Sciences/Chemistry) 1
Seafarer (Personal) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Colonist 01
Entertainer Artist 01
Scholar Field Researcher 11
Citizen Worker 02
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 22 Injured. Fully recovered. Owe 2,500 for medical bills.
2 22 Became a Citizen (Colonist).
2 25 A revolution, attack or other unusual event throws Hobert Dickman's life into chaos, forcing Hobert Dickman to leave the planet.
3 25 Became a Entertainer (Artist).
3 26 Public opinion turns on Hobert Dickman.
4 26 Became a Scholar (Field Researcher).
4 27 Advanced training in a specialist field.
4 30 Promoted to Scholar (Field Researcher) rank 1.
5 30 Voluntarily left Field Researcher
5 30 Switched to Citizen (Worker).
5 34 Hobert Dickman's business expands, Hobert Dickman's corporation grows, or the colony thrives.
6 34 Continued as Citizen (Worker).
6 38 Hobert Dickman befriend a superior in the corporation or the colony.
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