Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Hobert Fawns left the community. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Hobert Fawns is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
33 |
A series of bad deals and decisions force Hobert Fawns into bankruptcy. Hobert Fawns salvages what Hobert Fawns can. |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
34 |
Suffer from a life-threatening illness. |
7 |
34 |
Became a Psion (Adept). |
7 |
35 |
Advanced training in a specialist field. |
7 |
38 |
Forced to continue current assignment. |
7 |
38 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |