Sergeant Hobert Nichols  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Humaniti 39 M 9 (1) 7 (0) 5 (-1) 11 (1) 6 (0) 6 (0)8 (0)975B66
Flakey
 
Skills
Advocate 1
Athletics (Strength) 1
Awareness 0
Carouse 0
Clairvoyance 0
Deception 0
Electronics 0
Gun Combat (Slug) 1
Recon 1
Science (Life Sciences/Psionicology) 0
Stealth 0
Streetwise 1
Telekinesis 1
Telepathy 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Agent Law Enforcement Sergeant23
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Barton Jensen Rival 0 3 1 1 Humaniti (M/22)
Emmit Allen Enemy 0 1 5 2 Humaniti (M/36)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Gained a contact.
1 22 Graduated. Gain an rival who is upset that Hobert Nichols left the community.
2 22 Became a Rogue (Enforcer).
2 26 Injured. Fully recovered. Owe 2,500 for medical bills.
3 26 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 Go undercover to investigate an enemy.
3 27 Scarred. Fully recovered. Owe 2,500 for medical bills.
3 30 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 30 Continued as Agent (Law Enforcement).
4 33 Gained a contact.
4 34 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 34 Continued as Agent (Law Enforcement).
5 37 Hobert Nichols's work ends up coming home with Hobert Nichols, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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