Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Hunter Kennedy's Contacts or Allies betrays Hunter Kennedy, ending Hunter Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Uncover a major conspiracy against Hunter Kennedy's employers. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Nearly killed. Owe 5,000 for medical bills. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
31 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
33 |
Hunter Kennedy come into conflict with a splinter group Hunter Kennedy's own religion which maintains Hunter Kennedy's version is the wrong one. Gain 1 Rivals. |
7 |
33 |
Failed to qualify for Corporate (Citizen). |
7 |
33 |
Returned to Drifter (Wanderer). |
7 |
35 |
Attempted a risky adventure and was wildly successful. |
7 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
37 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
37 |
Retired at age 37. |