Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Ike Kennedy's work ends up coming home with Ike Kennedy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
28 |
A mission goes wrong; Ike Kennedy and several others are captured and mistreated by the enemy. Gain Ike Kennedy's jailer as an Enemy. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Ike Kennedy do not know what happened to Ike Kennedy. There is a gap in Ike Kennedy's memory. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Gained a contact. |
5 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
34 |
Continued as Believer (Holy Warrior). |
6 |
36 |
Opponents of Ike Kennedy's belief system ambush Ike Kennedy. |
6 |
36 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |