Sergeant Irene Phillips  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 39 M 7 (0) 10 (1) 8 (0) 10 (1) 8 (0) 10 (1)8 (0)7A8A8A
Insistent
 
Skills
Art (Performing) 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics (Sensors) 1
Flyer (Wing) 1
Gun Combat 0
Mechanic 1
Medic 0
Melee (Striking) 1
Persuade 0
Steward 0
Streetwise 3
Survival 0
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 11
Merchant Merchant Marine Senior Crewman11
Psion Psi-Warrrior Psi-Soldier01
Agent Law Enforcement Sergeant23
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Invited to take part in a controversial event or exhibition that improves Irene Phillips's social standing.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Voluntarily left Performer
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Encounter a Psionic institute.
2 23 Tested for psionic powers
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
3 27 Gift causes a former ally to turn on Irene Phillips and betray Irene Phillips. One Ally or Contact becomes an Enemy.
4 27 Failed to qualify for Flight (Navy).
4 27 Submitted to the draft.
4 27 Became a Agent (Law Enforcement) with the new title Rookie.
4 29 Irene Phillips went above and beyond the call of duty.
5 31 Continued as Agent (Law Enforcement).
5 33 Given specialist training in vehicles.
5 35 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 35 Continued as Agent (Law Enforcement).
6 37 Uncover a major conspiracy against Irene Phillips's employers.
6 39 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
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