Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
When dealing with an alien race, Issac Jemmy botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Issac Jemmy's ship is damaged, and Issac Jemmy have to hitch-hike Issac Jemmy's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Issac Jemmy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Issac Jemmy fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Issac Jemmy's time in the scouts. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Tested for psionic powers |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Became a Psion (Wild Talent). |
6 |
37 |
Pick up potentially useful information using Issac Jemmy's psychic powers. |