Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Ivory Mcdonalid's work ends up coming home with Ivory Mcdonalid, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Journalist (Entertainer). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Ivory Mcdonalid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Ground Assault (Marine). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
26 |
Ivory Mcdonalid do not know what happened to Ivory Mcdonalid. There is a gap in Ivory Mcdonalid's memory. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Ivory Mcdonalid come into conflict with a splinter group Ivory Mcdonalid's own religion which maintains Ivory Mcdonalid's version is the wrong one. Gain 3 Rivals. |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Voluntarily left Wanderer |
6 |
33 |
Returned to Believer (Missionary/Humanitarian). |
6 |
35 |
Opponents of Ivory Mcdonalid's belief system ambush Ivory Mcdonalid. |
6 |
35 |
Severely injured. Owe 25,000 for medical bills. |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |