Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Ivy Hall botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Ivy Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ivy Hall fail to help. Gain an Enemy. |
3 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Contact with Government. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Ivy Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ivy Hall fail to help. Gain an Enemy. |
5 |
38 |
Ivy Hall's ship is damaged, and Ivy Hall have to hitch-hike Ivy Hall's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 6 Contacts. Gain 1 Enemies. |