Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Jaeel's work ends up coming home with Jaeel, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Merchant (Broker). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
A good deal ensures Jaeel is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |