Jar Turner  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 39 M 11 (1) 3 (-1) 9 (1) 12 (2) 3 (-1) 8 (0)B39C38
Impulsive, Dorky
 
Skills
Admin 0
Athletics 0
Deception 0
Engineer (Life Support) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 2
Pilot 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman03
Drifter Wanderer 12
 
Name Type Affinity Enmity Power Influence Species
Irl McIntire Enemy 0 3 6 1 Traltar (M/36)
Irl McIntire has negatively life-changing event.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Advanced training in a specialist field.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Jar Turner foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Vessel participates in a notable military engagement.
3 30 Forced to muster out.
4 30 Failed to qualify for Merchant Academy.
4 30 Became a Drifter (Wanderer).
4 32 Find valuable salvage.
5 34 Continued as Drifter (Wanderer).
5 36 Find an Alien Artifact.
5 38 Promoted to Drifter (Wanderer) rank 1.
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