Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Jar Wheeler don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Jar Wheeler's Contacts or Allies betrays Jar Wheeler, ending Jar Wheeler's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
26 |
Became a Army (Cavalry) with the new title Private. |
4 |
27 |
Jar Wheeler is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
29 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
32 |
A notable academic consults with Jar Wheeler about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
33 |
Continued as Believer (Mainstream Believer). |
7 |
37 |
A notable academic consults with Jar Wheeler about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |