Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Jasper Johnson come into conflict with a splinter group Jasper Johnson's own religion which maintains Jasper Johnson's version is the wrong one. Gain 1 Rivals. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
24 |
Jasper Johnson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
24 |
Failed to qualify for Flight (Navy). |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
27 |
Jasper Johnson do not know what happened to Jasper Johnson. There is a gap in Jasper Johnson's memory. |
5 |
27 |
Failed to qualify for Merchant Academy. |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
28 |
Failed to qualify for Worker (Citizen). |
6 |
28 |
Continued as Drifter (Wanderer). |
6 |
32 |
Survived a risky adventure but gained nothing. |
6 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
32 |
Continued as Drifter (Wanderer). |
7 |
33 |
Betrayed by a friend. One of Jasper Johnson's Contacts or Allies betrays Jasper Johnson, ending Jasper Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
33 |
Became a Citizen (Corporate). |
8 |
37 |
Jasper Johnson gain experience in a technical field as a computer operator or surveyor. |
8 |
37 |
Promoted to Citizen (Corporate) rank 1. |