Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Criticised a questionable political leader on Jeff Perkins's homeworld, causing his downfall. Gain an Enemy |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Amnesia. |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Jeff Perkins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Good fortune |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Jeff Perkins's Contacts or Allies betrays Jeff Perkins, ending Jeff Perkins's career. That Contact or Ally becomes a Rival or Enemy. |