Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Jerome Hotty is rewarded for Jerome Hotty's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
A mission goes disastrously wrong due to Jerome Hotty's commander’s error or incompetence, but Jerome Hotty survive. |
3 |
29 |
Report commander and gain an Enemy. |
3 |
30 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
3 |
30 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
4 |
30 |
Voluntarily left Ground Assault |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Jerome Hotty's Contacts or Allies betrays Jerome Hotty, ending Jerome Hotty's career. That Contact or Ally becomes a Rival or Enemy. |