Jerome Hotty  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 39 M 11 (1) 6 (0) 9 (1) 5 (-1) 7 (0) 12 (2)B6957C
Has achieved many things in life, Willing, Flakey
 
Skills
Drive 0
Electronics 0
Engineer 0
Flyer (Airship) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Profession (Hostile Environment) 0
Science (Social Sciences/Belief) 1
Tactics 0
CareerAssignmentTitleRankTerms
Citizen Worker 12
Marine Ground Assault Captain2 / 01
Drifter Scavenger 02
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Spent time maintaining and using heavy vehicles.
2 22 Continued as Citizen (Worker).
2 26 Jerome Hotty is rewarded for Jerome Hotty's diligence or cunning.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Voluntarily left Worker
3 26 Became a Marine (Ground Assault) with the new title Marine.
3 29 A mission goes disastrously wrong due to Jerome Hotty's commander’s error or incompetence, but Jerome Hotty survive.
3 29 Report commander and gain an Enemy.
3 30 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
3 30 Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain.
4 30 Voluntarily left Ground Assault
4 30 Became a Drifter (Scavenger).
4 31 Spend time with an alien race. Gain a contact.
5 34 Continued as Drifter (Scavenger).
5 37 Betrayed by a friend. One of Jerome Hotty's Contacts or Allies betrays Jerome Hotty, ending Jerome Hotty's career. That Contact or Ally becomes a Rival or Enemy.
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