Senior Crewman Jesse Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 39 M 3 (-1) 12 (2) 5 (-1) 8 (0) 10 (1) 5 (-1)3C58A5
Troubled, Sullen
 
Skills
Athletics 0
Drive 0
Electronics 0
Engineer (Power) 1
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 1
Medic 0
Pilot 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class23
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Elige Olson Enemy 0 3 1 1 Luriani (M/64)
Elige Olson is a member of an organisation which holds a generally opposite view of the Traveller.
Leta Moore Contact 1 1 0 4 Ayansh'i (F/32)
Leta Moore is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Jesse Fleming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Commanding officer takes an interest in Jesse Fleming's career.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 29 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 29 Failed to qualify for Marine Support (Marine).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Make an unexpected connection outside Jesse Fleming's normal circles. Gain a Contact.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
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