Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Jesse Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Worker). |
2 |
22 |
Advanced training in a specialist field. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
29 |
Jesse Wright is rewarded for Jesse Wright's diligence or cunning. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Became a Agent (Corporate Agent). |
5 |
31 |
Moved to a new world. |
6 |
34 |
Voluntarily left Corporate Agent |
6 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
38 |
Contacted by an underground psionic group. |
6 |
38 |
Graduated. |