Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Nearly killed. Fully recovered. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Jimmie Miles learn something Jimmie Miles should not have – a corporate secret, a political scandal – which Jimmie Miles can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Find an Alien Artifact. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Jimmie Miles do not know what happened to Jimmie Miles. There is a gap in Jimmie Miles's memory. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Jimmie Miles aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |