Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Joesph Watson botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Psychologically damaged by Joesph Watson's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
Psychologically damaged by Joesph Watson's time in the scouts. |
3 |
23 |
Became a Citizen (Worker). |
3 |
24 |
Joesph Watson learn something Joesph Watson should not have – a corporate secret, a political scandal – which Joesph Watson can profit from illegally. |
3 |
24 |
Gain a criminal contact. |
4 |
27 |
Voluntarily left Worker |
4 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Rogue (Thief) with previous rank. |
5 |
32 |
Backstab a fellow rogue for personal gain. |
5 |
35 |
Promoted to Rogue (Thief) rank 2. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
37 |
A crime lord considers Joesph Watson his protégé. |
6 |
39 |
Promoted to Rogue (Thief) rank 3. |