Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
John Sweet do not know what happened to John Sweet. There is a gap in John Sweet's memory. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
23 |
John Sweet's work ends up coming home with John Sweet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A good deal ensures John Sweet is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Accused of a crime |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Became a Prisoner (Inmate). |
5 |
33 |
Disgraced. Word of John Sweet's criminal past reaches John Sweet's homeworld. |
6 |
35 |
Continued as Prisoner (Inmate). |
6 |
37 |
A guard takes a dislike to John Sweet. |