John Sweet  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 39 M 5 (-1) 6 (0) 3 (-1) 3 (-1) 7 (0) 5 (-1)563375
Impersonal, Murderer
 
Skills
Animals 0
Carouse 0
Electronics (Computers) 2
Gun Combat 0
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Agent Intelligence 01
Merchant Merchant Marine 4th Officer22
Prisoner Inmate 02
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Barbarian).
1 20 John Sweet do not know what happened to John Sweet. There is a gap in John Sweet's memory.
2 20 Became a Agent (Intelligence).
2 23 John Sweet's work ends up coming home with John Sweet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Failed to qualify for Army Support (Army).
3 23 Submitted to the draft.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 26 A good deal ensures John Sweet is living the high life for a few years.
3 27 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 27 Continued as Merchant (Merchant Marine).
4 31 Accused of a crime
4 31 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 31 Became a Prisoner (Inmate).
5 33 Disgraced. Word of John Sweet's criminal past reaches John Sweet's homeworld.
6 35 Continued as Prisoner (Inmate).
6 37 A guard takes a dislike to John Sweet.
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