Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Surveyor). |
2 |
28 |
Jonathan Donaldson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
31 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
31 |
Became a Merchant (Free Trader). |
3 |
32 |
Given advanced training in a specialist field |
4 |
35 |
Continued as Merchant (Free Trader). |
4 |
38 |
Make an unexpected connection outside Jonathan Donaldson's normal circles. Gain a Contact. |
4 |
39 |
Promoted to Merchant (Free Trader) rank 1. |