Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Embroiled in legal trouble. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
33 |
A mission goes wrong; Judd Brown and several others are captured and mistreated by the enemy. Gain Judd Brown's jailer as an Enemy. |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
34 |
Judd Brown do not know what happened to Judd Brown. There is a gap in Judd Brown's memory. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Judd Brown retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |