Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Jule Ray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Injured. Fully recovered. |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
Jule Ray inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Dropped out of the merchant academy. |
6 |
32 |
Continued as Scout (Courier). |
6 |
36 |
Psychologically damaged by Jule Ray's time in the scouts. |