Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Julian Wareham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julian Wareham fail to help. Gain an Enemy. |
1 |
20 |
Julian Wareham have no idea what happened to Julian Wareham – they found Julian Wareham's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
23 |
Julian Wareham's ship is ambushed by enemy vessels. Julian Wareham successfully ran to the jump point. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Julian Wareham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
33 |
Amnesia. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Find valuable salvage. |