Julian Wareham  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 39 M 5 (-1) 6 (0) 1 (-2) 9 (1) 9 (1) 8 (0)561998
Volatile, Joyous
 
Skills
Admin 0
Animals 0
Astrogation 0
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Pilot 0
Profession (Sports) 0
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout11
Scout Courier Scout11
Drifter Scavenger 01
Drifter Barbarian 02
 
Name Type Affinity Enmity Power Influence Species
Melissa Mathew Enemy 0 4 5 0 Ne Kraeda ren Kelva (F/86)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 20 Julian Wareham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julian Wareham fail to help. Gain an Enemy.
1 20 Julian Wareham have no idea what happened to Julian Wareham – they found Julian Wareham's ship drifting on the fringes of friendly space.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Courier) with previous rank.
2 23 Julian Wareham's ship is ambushed by enemy vessels. Julian Wareham successfully ran to the jump point.
3 26 Voluntarily left Courier
3 26 Failed to qualify for Flight (Navy).
3 26 Became a Drifter (Scavenger).
3 29 Julian Wareham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Failed to qualify for Engineer/Gunner (Navy).
4 29 Switched to Drifter (Barbarian).
4 33 Amnesia.
5 33 Continued as Drifter (Barbarian).
5 34 Find valuable salvage.
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