Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Julius Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julius Hall fail to help. Gain an Enemy. |
1 |
21 |
Severely injured. Owe 12,500 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Julius Hall have no idea what happened to Julius Hall – they found Julius Hall's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
27 |
Invited to take part in a controversial event or exhibition that injures Julius Hall's social standing. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
29 |
Works is especially well received and popular, making Julius Hall a minor celebrity |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
36 |
Promoted to Entertainer (Performer) rank 2. |