Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Karl Warren is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Smuggle illegal items onto a planet. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Karl Warren's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Voluntarily left Free Trader |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Karl Warren run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Scout (Explorer). |
6 |
34 |
Karl Warren survey an alien world. |
6 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |