Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A police detective or rival criminal forces Kenneth Webb to flee and vows to hunt Kenneth Webb down. Gain an Enemy. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Kenneth Webb's Contacts or Allies betrays Kenneth Webb, ending Kenneth Webb's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Entered University. |
3 |
25 |
Become leader in social movement. |
3 |
25 |
Gain an Ally and an Enemy. |
3 |
27 |
Graduated. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
32 |
A mission goes wrong and Kenneth Webb is stranded behind enemy lines. Ejected from the service. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
34 |
Spent time maintaining and using heavy vehicles. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |