Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Army Support (Army). |
2 |
24 |
Became a Drifter (Wanderer). |
2 |
27 |
Gained a contact. |
3 |
28 |
Voluntarily left Wanderer |
3 |
28 |
Failed to qualify for Surveyor (Scout). |
3 |
28 |
Switched to Drifter (Barbarian). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Rogue (Thief). |
4 |
34 |
A job goes wrong, forcing Kent Steward to flee off-planet. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |