Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Kepte-Fathpabebwe-Wetkawar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Kepte-Fathpabebwe-Wetkawar come into conflict with a splinter group Kepte-Fathpabebwe-Wetkawar's own religion which maintains Kepte-Fathpabebwe-Wetkawar's version is the wrong one. Gain 2 Rivals. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Kepte-Fathpabebwe-Wetkawar foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Vessel participates in a diplomatic mission. |
4 |
29 |
Gain a contact. |
4 |
31 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
35 |
Become deeply involved in politics on Kepte-Fathpabebwe-Wetkawar's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
37 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
37 |
Retired at age 37. |