Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in a feud with a rival criminal organization. |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
3 |
28 |
A police detective or rival criminal forces Lambert Dickman to flee and vows to hunt Lambert Dickman down. Gain an Enemy. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Attempted a risky adventure and was injured. |
4 |
29 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Lambert Dickman's Contacts or Allies betrays Lambert Dickman, ending Lambert Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
35 |
Criticised a questionable political leader on Lambert Dickman's homeworld, causing his downfall. Gain an Enemy |
6 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Lambert Dickman far from home. |
6 |
38 |
Promoted to Entertainer (Artist) rank 1. |