Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Larkin Herrera's scout ship is one of the first on the scene to rescue the survivors of a disaster but Larkin Herrera fail to help. Gain an Enemy. |
2 |
20 |
Psychologically damaged by Larkin Herrera's time in the scouts. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Explorer) with previous rank. |
4 |
30 |
Psychologically damaged by Larkin Herrera's time in the scouts. |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
31 |
Drafted into Merchant Marine |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |