Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Lem Arthur's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Became a Scout (Courier). |
4 |
32 |
Lem Arthur spend a great deal of time on the fringes of Charted Space. |
4 |
32 |
Severely injured. Owe 10,000 for medical bills. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Lem Arthur have no idea what happened to Lem Arthur – they found Lem Arthur's ship drifting on the fringes of friendly space. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
38 |
Lem Arthur is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |