Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Lemuel Pinkerton's trade routes and contacts, forcing Lemuel Pinkerton to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Thief (Rogue). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
An investigation takes on a dangerous turn. |
3 |
25 |
Lemuel Pinkerton's work ends up coming home with Lemuel Pinkerton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
26 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
A job goes wrong, forcing Lemuel Pinkerton to flee off-planet. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Journalist (Entertainer). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |