Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Louise Dabs's life into chaos, forcing Louise Dabs to leave the planet. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Psychologically damaged by Louise Dabs's time in the scouts. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Find Ancient Technology. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Louise Dabs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Louise Dabs's Contacts or Allies betrays Louise Dabs, ending Louise Dabs's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |