Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A series of bad deals and decisions force Ludwig Kirkham into bankruptcy. Ludwig Kirkham salvages what Ludwig Kirkham can. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Returned to Merchant (Merchant Marine). |
5 |
35 |
Ludwig Kirkham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Ludwig Kirkham's Contacts or Allies betrays Ludwig Kirkham, ending Ludwig Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |